<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6357693431558919402</id><updated>2011-07-31T07:40:47.034+10:00</updated><category term='nostalgia'/><category term='venues'/><category term='sequels'/><category term='pc'/><category term='xbox live'/><category term='batman'/><category term='ps3'/><category term='movies'/><category term='r18 debate'/><category term='apple'/><category term='zombies'/><category term='soapboxes of varying shapes and sizes'/><category term='Thomas A. Foolery'/><category term='games'/><category term='music'/><category term='xbox360'/><category term='horror'/><category term='Upcoming releases'/><category term='misc'/><category term='green'/><category term='Eliza Dushku'/><category term='feature'/><category term='GTA'/><category term='cencorship'/><category term='xbox 360'/><category term='RTS'/><category term='anime'/><category term='Hippy'/><category term='ps3 pc'/><category term='xbox'/><category term='nonsense'/><category term='Demo'/><title type='text'>Red Goes Faster</title><subtitle type='html'>&lt;P&gt;&lt;P&gt;Because the Goron Tunic doesn't just keep you cool,&lt;br&gt; the blue flag is harder to run with,&lt;br&gt; and oranges are not the only box.&lt;p&gt;

Self indulgent rants of geeky glee.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>21</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-4456077840085372850</id><published>2010-01-05T11:39:00.002+10:00</published><updated>2010-01-05T11:46:31.880+10:00</updated><title type='text'>Got a Haircut and a Pretend Job</title><content type='html'>So a few months ago the balance of the sane universe let its guard down for a split second and I was able to land a position on Australiangamer.com. Awesome as that is it has made this blog pretty much moot. Look to &lt;a href="http://www.australiangamer.com/"&gt;Australian Gamer&lt;/a&gt;for my geek outs and general gaming awesomeness from the others, plus I've set up a &lt;a href="http://popmyart.blogspot.com/"&gt;personal blogspot&lt;/a&gt; for general thought splurging.&lt;br /&gt;&lt;br /&gt;Peace.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-4456077840085372850?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/4456077840085372850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=4456077840085372850' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/4456077840085372850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/4456077840085372850'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2010/01/got-haircut-and-pretend-job.html' title='Got a Haircut and a Pretend Job'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-547291892773746336</id><published>2009-10-01T14:51:00.002+10:00</published><updated>2009-10-01T14:59:00.694+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Eliza Dushku'/><category scheme='http://www.blogger.com/atom/ns#' term='Demo'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox live'/><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><title type='text'>Rant - Wet Demo</title><content type='html'>&lt;!--StartFragment--&gt;  &lt;p class="MsoNormal"&gt;So the first game on my holiday wish list is released today and I’m considering actually buying it later on in an incidental trip to the city. The demo was tossed to us silver-membership peasants a few weeks ago and I have to admit I couldn’t wipe the smile off my face from start to finish.&lt;span style="mso-spacerun: yes"&gt;  &lt;/span&gt;&lt;i style="mso-bidi-font-style:normal"&gt;Wet&lt;/i&gt; is shameless, whizz-bang shooty fun, beautifully stylised and appeals to my belief that realism is boring and best enjoyed by boring people. I will say it has probably shown off all the tricks in its hat, which is only a worry because the demo's maybe ten to fifteen minutes long.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Aforementioned shooty fun is intensely satisfying and intuitively controlled. Seems every third person game nowadays needs a slow-motion mechanic but &lt;i style="mso-bidi-font-style:normal"&gt;Wet&lt;/i&gt; handles it quite well. There’s no limit and it turns off when not used. Remember games like &lt;i style="mso-bidi-font-style:normal"&gt;Max Payne&lt;/i&gt; or &lt;i style="mso-bidi-font-style:normal"&gt;Enter the Matrix&lt;/i&gt; when you’d find yourself starting a dramatic slow-mo dive before figuring out that was probably a bit of overkill, but you’d still have to watch yourself complete the motion all the while your focus or whatever metre is running dry? &lt;i style="mso-bidi-font-style: normal"&gt;Wet&lt;/i&gt; doesn’t have that problem, if you’re not shooting things it returns to normal speed to wonder why you aren’t shooting things.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I have a strong suspicion (now confirmed by reading reviews) that the full version is going to include an upgrade system. Doesn’t really make sense to me, I mean are we playing a hardcore gun-fighter who knows all the tricks or some rookie who’s figuring it out as she goes along? Oh well, I suppose that makes the combo system relevant beyond ego satisfaction.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The camera is a bit too busy giving you a grind house filter to actually be useful, but &lt;span style="mso-spacerun: yes"&gt; &lt;/span&gt;smart enough to give the player control via the right analogue stick. It’ll still freak out when you try to backtrack quickly, which can make the acrobatic sections frustrating.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The game play mixes up here and there. There's vehicle section which makes Newton’s laws of motion cry. It’s also loaded with quick-time events although it makes them a core part of game-play so it’s hard to complain. They’re relative to the action that’s actually on screens, so if you think Rubi aught to jump chances are you press the jump button unless she thinks her sword is a better idea. Incidentally there’s a mash the button to open locked doors element, but nobody complained when &lt;i&gt;Arkham Asylum&lt;/i&gt; did this.&lt;span style="mso-spacerun: yes"&gt;  &lt;/span&gt;Other sections like the arena battle seem like the game’s staying “No. This isn’t realistic. You’re playing a game, remember?” but the absolute standout section is the Bloodlust/Berzerk/Rage (yeah I’m not sure what it’s called) section in which everything turns stock black, white and red. Your pistols magically transform into uzis but what the fuck right? It looks and feels so cool that my brain shuts down and becomes incapable of enough intelligent thought to criticise it.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;All complaints registered, I guess I’m just one of those wanky gamers who can enjoy a clearly flawed game entirely for its art direction (see also the most recent &lt;i style="mso-bidi-font-style:normal"&gt;Prince of Persia&lt;/i&gt; and &lt;i style="mso-bidi-font-style:normal"&gt;Fable 2&lt;/i&gt;). I’ve been looking for a good no brainer, cathartic violence game for a while now, pretty much since &lt;i style="mso-bidi-font-style:normal"&gt;God of War&lt;/i&gt; got a tad old and retailers are still asking to much for &lt;i style="mso-bidi-font-style:normal"&gt;Devil May Cry&lt;/i&gt;. So until &lt;i style="mso-bidi-font-style:normal"&gt;Shoot Em’ Up&lt;/i&gt; is adapted for button mashing, this’ll do. This’ll do nicely.&lt;/p&gt;  &lt;!--EndFragment--&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-547291892773746336?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/547291892773746336/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=547291892773746336' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/547291892773746336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/547291892773746336'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2009/10/rant-wet-demo.html' title='Rant - Wet Demo'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-6668040077242449620</id><published>2009-09-13T19:44:00.003+10:00</published><updated>2009-09-13T20:15:26.446+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Upcoming releases'/><title type='text'>October Cometh</title><content type='html'>So Far Cry 2 failed its gauntlet run. No biggie. In the meantime we're now entering the season of gamers losing their tans and lightening their wallets. Last year my 360 game collection almost tripled between October and December. This year's not looking as impressive, though just as full of sequels, but less that I might be interested in. Here's the wish list thus far.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Wet&lt;/b&gt; &lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;I love over the top Tarentino and Rodriguez style movies. This looks like playing an over the top Tarentino/Rodriguez style movie. Any questions&lt;/span&gt;&lt;/span&gt;?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Modern Warfare 2&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;/b&gt;I’m one of those gamers who only played &lt;i&gt;CoD4&lt;/i&gt; and left the rest of the franchise alone. I was happy enough with this game, it was cream of the FPS crop. The rest of the WWII era games of the franchise (I know they're not all WWII) tend make me a little uneasy on account of having a Grandfather I never met who fought. Now I’m not getting sentimental and thinking it’s disrespectful to his memory. He made it back. With medals. So when I play these games I feel a spectral backhand come across my noggin every time I die followed by the raspy whisper “that ain't how I did it!”&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Dragon Age: Origins&lt;/b&gt;&lt;/div&gt;&lt;div&gt;This game looks awful. None of the trailers have sold me and the gameplay looks fucking boring. But if I had to pick a favourite game, it would be &lt;i&gt;Mass Effect&lt;/i&gt;. When Bioware dropped the Star Wars universe for (a very similar) one of their own making they really created something special. I’m willing to invest enough nieve hope that the lightning can strike twice as they drop the D&amp;amp;D universe. Even if it is unplayable garbage it isn't like there aren’t any other new games I can trade it towards. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Assassins Creed II&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Yeah ok, &lt;i&gt;Assassin's Creed&lt;/i&gt; was enjoyable enough for me to give it a second look. Although this does look like they're pulling the &lt;i&gt;Halo&lt;/i&gt; gambit on us by not developing much more than letting you duel wield the flagship weapon to play to the whole "2" thing. I can probably live with that.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Left 4 Dead 2&lt;/b&gt;&lt;/div&gt;&lt;div&gt;I'm usually not one for multiplayer. It tends to feel like you're sacrificing story line and game play for the sake of playing it with other people, most of whom are jerks. Which feels to me like breaking up with your girlfriend so you can reserve more time for getting kicked in the grill. But &lt;i&gt;L4D&lt;/i&gt; was awesome fun to play local multiplayer and gave an interesting insight into my friends' gritty subconscious. I'd look up the sequel. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Bioshock 2&lt;/i&gt; and &lt;i&gt;Mass Effect 2&lt;/i&gt; are listed as 2010 in Australia so I guess they don't count. &lt;i&gt;Bioshock&lt;/i&gt; doesn't really feel like it needs a sequel and it certainly doesn't &lt;i&gt;need&lt;/i&gt; multiplayer but I'll think on that closer to the date. &lt;i&gt;Mass Effect 2&lt;/i&gt; might be one I pick up first thing on release day.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-6668040077242449620?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/6668040077242449620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=6668040077242449620' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/6668040077242449620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/6668040077242449620'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2009/09/october-cometh.html' title='October Cometh'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-1098761777692632576</id><published>2009-09-01T16:21:00.003+10:00</published><updated>2009-09-01T16:25:27.229+10:00</updated><title type='text'>Far Cry 2 on the chopping block</title><content type='html'>OK &lt;i&gt;Far Cry 2&lt;/i&gt;, you can't say you haven't been given a fair run. But it's now crunch time. If you don't convince me you're worth keeping by Friday you're getting traded in to help fun &lt;i&gt;Arkham Asylum&lt;/i&gt;. Christ help you if I get stuck at the same fucking place again waiting for the fucking weapons dealer to show up because apparently the game has more important things to do than let people play it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-1098761777692632576?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/1098761777692632576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=1098761777692632576' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/1098761777692632576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/1098761777692632576'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2009/09/far-cry-2-on-chopping-block.html' title='Far Cry 2 on the chopping block'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-5682275960288600650</id><published>2009-04-10T16:04:00.007+10:00</published><updated>2009-04-10T19:25:25.604+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='nostalgia'/><title type='text'>The Matrix 10 Year Anniversary</title><content type='html'>&lt;div&gt;It's been accused of plagiarism all over the shop, imitated at least as thoroughly, and &lt;a href="http://en.wikipedia.org/wiki/Bullet_time"&gt;apparently&lt;/a&gt; wasn't the first movie to use bullet time. But I don't think it's ever left my top ten movies. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.xkcd.com/566/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 219px; height: 204px;" src="http://3.bp.blogspot.com/_vpOsO1PRyIw/Sd8Pw7-atYI/AAAAAAAAADs/OVY063ewtkk/s320/matrixkcd" border="0" alt="" id="BLOGGER_PHOTO_ID_5322990617982842242" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-5682275960288600650?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/5682275960288600650/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=5682275960288600650' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/5682275960288600650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/5682275960288600650'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2009/04/matrix-10-year-anniversary.html' title='The Matrix 10 Year Anniversary'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_vpOsO1PRyIw/Sd8Pw7-atYI/AAAAAAAAADs/OVY063ewtkk/s72-c/matrixkcd' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-1601276802927463084</id><published>2009-04-06T13:42:00.005+10:00</published><updated>2009-04-06T14:07:54.921+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='feature'/><category scheme='http://www.blogger.com/atom/ns#' term='Hippy'/><category scheme='http://www.blogger.com/atom/ns#' term='green'/><title type='text'>Green on Games</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_vpOsO1PRyIw/Sdl7KCVDafI/AAAAAAAAADc/oobE_vFDqsM/s1600-h/greenelectronics.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 188px;" src="http://3.bp.blogspot.com/_vpOsO1PRyIw/Sdl7KCVDafI/AAAAAAAAADc/oobE_vFDqsM/s400/greenelectronics.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5321419847069034994" /&gt;&lt;/a&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;As a hippy who's also a gamer, this metre hits a very particular niche with me. I used to keep the two lives separate, my gamer friends didn't know I was a hippy and my hippy friends didn't know I was a gamer. Then one of the hippies bought a PS3 and I guess the gamers finally noticed the dreadlocks. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Of this list I own and regularly use a Microsoft product (Xbox 360), an Apple laptop, and Nokia mobile phone. My television's brand didn't make the list (Celestial). So I have one in the red, another in the yellow, and one in the green. After &lt;a href="http://www.youtube.com/watch?v=TubjfUFhecg"&gt;this&lt;/a&gt; add from Apple I did expect to find them further up the list, but I can still be happy enough with my own laptop, maybe iPods are made from baby seals or something. Microsoft wasn't such a surprise. The Xbox, when on, sounds like it's connected directly to the Bill Gate's Doom Fortress where it's powered by the souls of the living. It's good to see Nokia leading the charge too. Cell phones and their batteries that end up in landfills are &lt;a href="http://www.switched.com/2008/01/14/too-many-cell-phones-still-end-up-in-landfills-polluting-the-en/"&gt;still&lt;/a&gt; a considerable problem.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I couldn't say how widespread the concern is amongst gamers about the environmental impact of their dream machines. Gaming is, after all, a form of escapism. Personally though, I would not buy a Wii or any further DS games based on this information.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.greenpeace.org/raw/content/usa/press-center/reports4/guide-to-greener-electronics-11.pdf"&gt;Greenpeace's full report here.&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Peace.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-1601276802927463084?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/1601276802927463084/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=1601276802927463084' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/1601276802927463084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/1601276802927463084'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2009/04/green-on-games.html' title='Green on Games'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_vpOsO1PRyIw/Sdl7KCVDafI/AAAAAAAAADc/oobE_vFDqsM/s72-c/greenelectronics.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-1921336882673001386</id><published>2009-04-01T18:10:00.003+10:00</published><updated>2009-04-01T18:22:13.861+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thomas A. Foolery'/><category scheme='http://www.blogger.com/atom/ns#' term='GTA'/><title type='text'>First of the Fourth</title><content type='html'>I may have fallen for an April Fools joke within 5 minutes of being out of bed, but this smelt like bullshit as soon as I read the title.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://au.xbox360.ign.com/articles/967/967568p1.html"&gt;Grand Theft Auto: Harbour City Leaked&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Last year IGN put together a trailer for a Legend of Zelda movie, complete with making of videos. Even some interviews where an actor claimed that "I will not refer to my character as 'Ganondorf', I will only refer to him as 'Ganon.'" I thought that the devil was in the details there, but how convincing it was is hard to tell in hindsight. At any rate it seems that a lot more effort went into last years.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-1921336882673001386?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/1921336882673001386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=1921336882673001386' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/1921336882673001386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/1921336882673001386'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2009/04/first-of-fourth.html' title='First of the Fourth'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-8376731206845240683</id><published>2009-03-28T03:15:00.003+10:00</published><updated>2009-03-28T03:20:19.697+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='misc'/><category scheme='http://www.blogger.com/atom/ns#' term='nonsense'/><title type='text'>Do You Like Robots?</title><content type='html'>Just having a second go of Mercenaries 2: World in Flames. Last time I borrowed it from somewhere that required money per night. This time a friend has leant it to me. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So far I've had the random thought that this game needs Mechwarriors. It's not like it'd trim down the all important subtly. Just feels like it's been too long since I've played a giant robot smashing up a cityscape. Do they even still make those sort of games? It could well be one of those things that died in the nineties.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-8376731206845240683?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/8376731206845240683/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=8376731206845240683' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/8376731206845240683'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/8376731206845240683'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2009/03/do-you-like-robots.html' title='Do You Like Robots?'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-6598234860768044261</id><published>2009-03-24T13:07:00.003+10:00</published><updated>2009-03-24T13:17:23.400+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sequels'/><category scheme='http://www.blogger.com/atom/ns#' term='ps3 pc'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox360'/><title type='text'>Sequels A'hoy</title><content type='html'>Seems the best we can hope for in the year of video games are sequels. &lt;a href="http://www.1up.com/do/newsStory?cId=3173379"&gt;Max Payne 3&lt;/a&gt;, &lt;a href="http://masseffect.bioware.com/teaser/index.html"&gt;Mass Effect 2&lt;/a&gt; and &lt;a href="http://www.somethinginthesea.com/"&gt;Bioshock 2&lt;/a&gt; are all in the making, and will almost definitely be picked up by me. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'm kind of missing getting stuck into a new series though, I remember when I first bought my xbox Mass Effect and Bioshock were shiny new things I had no idea what to expect from. However, their respective sequels look as though they're still maintaining a degree of innovation, not just churning out the same game with a new face and minus a few bugs. Bioshock 2 has us playing as a Big Daddy, and the Mass Effect 2 trailer *spoilers* suggested that our beloved Commander hasn't survived the sequel gap. My piece of wild speculation is that you're now playing as Shepard's kid. That'd further contextualize the sex scene if nothing else.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-6598234860768044261?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/6598234860768044261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=6598234860768044261' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/6598234860768044261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/6598234860768044261'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2009/03/sequels-ahoy.html' title='Sequels A&apos;hoy'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-2636234840015781270</id><published>2009-03-11T18:06:00.007+10:00</published><updated>2009-03-16T02:52:45.696+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='apple'/><title type='text'>The (Geekier) Odd Couple - the Gamer and the Mac</title><content type='html'>So my old PC was one of the many casualties of &lt;span class="Apple-style-span" style="font-style: italic;"&gt;The week my everything broke&lt;/span&gt;, and in the name of more artistic endeavors, I bought a MacBook. &lt;br /&gt;&lt;br /&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_vpOsO1PRyIw/SbdxgSQOhbI/AAAAAAAAACo/PVw138l-RsE/s320/theoddcouple" border="0" alt="" id="BLOGGER_PHOTO_ID_5311839084976440754" /&gt;&lt;br /&gt;&lt;div&gt;I guess this makes me an exclusively console gamer, which I’m Ok with. I’ve nearly replaced my entire PC game collection with console versions. I even found a PS2 version of Deus Ex. Now I’m just missing Bioshock and Unreal Tournament III, the latter of which I didn’t play much anyway but it could be fun once I get more into Xbox LIVE. I did notice that Oblivion took a massive graphical downgrade from PC to 360, but that’s probably not a fair criticism considering my old graphics card weighed more than my new laptop.&lt;br /&gt;&lt;br /&gt;The only upcoming non-console title that I could be convinced to give a shit about is Diablo III, and Blizzard have a long history of catering to a turtle-necked mac crowd who game when nobody’s watching.&lt;br /&gt;&lt;br /&gt;I’m not sure if I’ve lost or gained artistic cred, as there was something gritty and underground about editing comics on a desktop PC with pirated software.  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-2636234840015781270?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/2636234840015781270/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=2636234840015781270' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/2636234840015781270'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/2636234840015781270'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2009/03/geekier-odd-couple-gamer-and-mac.html' title='The (Geekier) Odd Couple - the Gamer and the Mac'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_vpOsO1PRyIw/SbdxgSQOhbI/AAAAAAAAACo/PVw138l-RsE/s72-c/theoddcouple' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-5375613233273780155</id><published>2009-03-01T11:36:00.002+10:00</published><updated>2009-03-01T11:41:42.295+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='RTS'/><title type='text'>Short Rant - Halo Wars</title><content type='html'>So I just picked up my new Xbox 360 and everything works the way it should (touches wood). It was $11 cheaper to buy it with Halo Wars, which trades in for about $85 if I bring it back before Wednesday. I haven’t been into Real Time Strategy games since Warcraft III and I'm not a fan of Halo, but I was intrigued enough by an RTS designed specifically for console controls to not trade it in straight away.&lt;br /&gt;&lt;br /&gt;After trying out the first few levels last night, I plan to trade Halo Wars in today. It has the same main problem that I've had with most RTSs in that I spent most of the game just watching numbers get bigger. The action system isn't worth much, most battles can be won just by selecting all your troops and clicking on the opposite side of the map. The cutscenes are beautifully rendered, but a little perplexing in that they mostly involve watching ground level gunfights. Basically serving to show the player what they'd probably rather be doing.&lt;br /&gt;&lt;br /&gt;The building system is inventive enough and disproved my theory that RTS games haven't changed at all since their conception. Resources are handled automatically by structures, so you don't have peons or SCVs or Tiberium Harvesters to shake your impatient power of god fist at but it's still fucking boring.&lt;br /&gt;&lt;br /&gt;I suppose if you're into RTSs this is an imaginative take on the genre and not just copy pasted from a much more functional PC version. Me, I'm going to see if any of the city EB stores have Left 4 Dead.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-5375613233273780155?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/5375613233273780155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=5375613233273780155' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/5375613233273780155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/5375613233273780155'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2009/03/short-rant-halo-wars.html' title='Short Rant - Halo Wars'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-7560103953694145403</id><published>2009-02-09T19:29:00.002+10:00</published><updated>2009-02-09T19:32:13.783+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='misc'/><category scheme='http://www.blogger.com/atom/ns#' term='zombies'/><title type='text'>Zombies Ahead</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.foxnews.com/images/497121/0_61_zombies_320.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://www.foxnews.com/images/497121/0_61_zombies_320.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.foxnews.com/story/0,2933,484326,00.html"&gt;The Story&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;That's a point for the nerds.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-7560103953694145403?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/7560103953694145403/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=7560103953694145403' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/7560103953694145403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/7560103953694145403'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2009/02/zombies-ahead.html' title='Zombies Ahead'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-5911881674873583525</id><published>2009-02-05T13:25:00.003+10:00</published><updated>2009-02-05T13:32:11.603+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox live'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Rant - Resident Evil 5 Demo</title><content type='html'>I'd like to start this entry by shedding a tear for my fallen Xbox 360. It was only a matter of time and overheating I suppose, but it served me better than most electrical equipment unfortunate enough to be owned by me. It now faces an uncertain future that I'm somehow tempted to blame on the Resident Evil 5 demo I downloaded last week.&lt;br /&gt;&lt;br /&gt;For starters this isn't a survival horror game, it's just a shooter in which you run out of bullets more often and your enemies rarely shoot back yet they're still carrying bullets for whatever reason. That's fine. What drew me into this series has always been the puzzles. The horror was capable and the storyline was woeful.&lt;br /&gt;&lt;br /&gt;If I judge this as a shooter there are a few kinks in the controls I'd like to see ironed out before the game goes gold. In terms of gun play you can’t move while reloading, aiming, shooting, healing, looking at your inventory or basically while doing anything. Apparently Chris is really bad at multitasking. This would all be fine if I could fire from the hip (shooting without holding the aim button; less accurate but quicker). In the more claustrophobic moments I got a brief glimpse of the horror game this was trying to be. Being able to fire from the hip or move while aiming could vastly improve these areas without giving the player too much tension breaking power. As these moments stand, they're simply frustrating. Aside from that, the controls aren't exactly intuitive but effective once I got used to them and the aiming was impressively smooth.&lt;br /&gt;&lt;br /&gt;The new zombie virus thing is a horrifying parasite that, upon the death of the host, melts their entire body into just the bullets they were carrying. Hitler couldn't come up with that shit. It's hard to be afraid of these guys though, because you're far from vulnerable. Within the first few minutes of play I'd taken giant axe in the face no less than six times without healing myself at all. My teammate just patted me on the back and I was right as rain. The only sense of the survival element is aforementioned rapid bullet depletion cracking action. But even then, the knife actually kicks arse against your garden variety zombies.&lt;br /&gt;&lt;br /&gt;As far as story goes my best guess is that the bad guys are trying to enslave an impoverished African nation while the good guys are performing incidental genocide on it. Which is pretty much as ambivalent as it gets.&lt;br /&gt;&lt;br /&gt;All bugs and glitches aside though, I think I will buy the full version of this game. Basically I really liked Resident Evil and Resident Evil Zero on the Gamecube. And this game basically looks like it is to RE4 what RE was to RE0. The same basic formula applied to two characters with different strengths and weaknesses, and playing co-op this time around is actually a lot of fun. It's no giant leap, but it's a small step in the right direction.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-5911881674873583525?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/5911881674873583525/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=5911881674873583525' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/5911881674873583525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/5911881674873583525'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2009/02/rant-resident-evil-5-demo.html' title='Rant - Resident Evil 5 Demo'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-3714157258908172921</id><published>2008-11-11T17:55:00.002+10:00</published><updated>2008-11-11T18:00:31.387+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='horror'/><title type='text'>Rant - The Strangers</title><content type='html'>&lt;span style="font-style: italic;"&gt;The Strangers&lt;/span&gt; is a horror movie that’s recently come to DVD in Australia. Starring Scott Speedman and Liv Tyler with Brian Bertino who’s previous work (according to &lt;a href="http://www.imdb.com/title/tt0482606/"&gt;IMDb&lt;/a&gt;) includes Gaffer and Smoking Guy in Xtracurricular.&lt;br /&gt;&lt;br /&gt;This is the type of horror flick your English and Cultural Studies teachers warned you about. It’s bad. Bad with no compensating factors. The soundtrack feels like Scary Movie without the rock singles. Liv Tyler gives a great performance that only draws attention to Scott Speedman’s trademark horrible performance. The ending is a cockslap of ‘it was all a dream’ proportions. The victims are idiots and the villains are evil.&lt;br /&gt;&lt;br /&gt;I might want to watch this movie again without my grumpy-pants and detective/thriller-hat on just to see if the bile settles, but this seems like it was designed to annoy people like me who were there for the plot. It’s a story about some psychos who kill some people. I probably should have called *Spoilers* there as that is seriously the entire movie. There are no plot twists. No big reveals. No motives for the killers, ulterior or otherwise. The victims are given a brief but ultimately unnecessary backstory. It does a lot of apparent foregrounding that goes nowhere, and there are subtleties between the lines  that have no trade-off.  It’s essentially a shit idea, poorly executed.&lt;br /&gt;&lt;br /&gt;If you’re into horror for horror’s sake this could make for an ok night in, but the enjoyable part of horror for me is picking apart the story. A horror technique I love is when a story misdirects its audience; making me predict one ending with absolute certainty then turning it on its head. Admittedly, &lt;span style="font-style: italic;"&gt;The Strangers&lt;/span&gt; did this but it doesn’t really pull it off, it just drops a clichéd ending for a completely unsatisfying one. About halfway through there’s a turning point that almost crosses into intriguing psychological thriller territory, but the movie seems to realise this and throws its arms up, runs in the opposite direction, and eats some shit.&lt;br /&gt;&lt;br /&gt;If nothing else,&lt;span style="font-style: italic;"&gt; The Stranger&lt;/span&gt;s is an ambitious film, because it’s trying to scare the audience without just using gore and shock tactics. Unfortunately it still falls short here because the protagonists are impossible to empathise with and the killers are hard to take seriously. Keeping the killers motives in the dark can make them more terrifying, but it’s a tricky thing to do well. Here they just make me want to shake my fist and yell “get off my lawn you cheeky kids!”&lt;br /&gt;&lt;br /&gt;I’ve heard it argued that this type of movie could inspire people to become psycho killers because it makes it look easy, but I’d be more inclined to think it’d inspire established psycho killers to go out and get their dignity back.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-3714157258908172921?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/3714157258908172921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=3714157258908172921' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/3714157258908172921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/3714157258908172921'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2008/11/rant-strangers.html' title='Rant - The Strangers'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-7931062670819220546</id><published>2008-11-11T17:40:00.006+10:00</published><updated>2008-11-11T18:02:11.991+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='feature'/><title type='text'>Recent Release Ruckus</title><content type='html'>So I picked up my mindless action fix on Friday in the form of &lt;span style="font-style: italic;"&gt;Gears of War 2. &lt;/span&gt;A night of playing indicated that it should tide of cravings for at least the next few months, even if there’s more story in the first 10 minutes that than in the entire first game.&lt;br /&gt;&lt;br /&gt;I only bring this up because the back of the case sported this sticker:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_vpOsO1PRyIw/SRk6O8H6ppI/AAAAAAAAACA/Jyyu5FalkGM/s1600-h/stop.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 153px;" src="http://1.bp.blogspot.com/_vpOsO1PRyIw/SRk6O8H6ppI/AAAAAAAAACA/Jyyu5FalkGM/s320/stop.jpg" alt="" id="BLOGGER_PHOTO_ID_5267305267518416530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Ignoring the missing full stop after 2008, release dates have been an interesting issue in games over the last few weeks. Before I go any further let me just clarify that this is definitely where this becomes a blog, not legitimate journalism. The only sources I have on any of this are direct conversations with retailers that were on a casual chat basis and in no way recorded. K? K.&lt;br /&gt;&lt;br /&gt;So October 23 was to be the start of the pre-Christmas releases in gaming, marking the first major console releases since &lt;span style="font-style: italic;"&gt;Grand Theft Auto 4&lt;/span&gt; (April 29) and &lt;span style="font-style: italic;"&gt;Metal Gear Solid 4&lt;/span&gt; (June 17), neither of which I had much interest in anyway. Three major releases were to dawn that day: &lt;span style="font-style: italic;"&gt;Fable 2&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Dead Space&lt;/span&gt;, and &lt;span style="font-style: italic;"&gt;Far Cry 2&lt;/span&gt;. However, on Friday 17, Kmart Western Australia broke street date on &lt;span style="font-style: italic;"&gt;Fable 2&lt;/span&gt;, arguably Xbox’s biggest release since &lt;span style="font-style: italic;"&gt;Halo 3&lt;/span&gt;. On the Monday, Microsoft contacted Kmart and fined them $1000 per copy sold before release date and informed them that their next big release (&lt;span style="font-style: italic;"&gt;Gears of War 2&lt;/span&gt;) would be given to them a full month after other retailers. The next day other retailers were allowed to break street date and begin selling the game. It could well be argued that this is overly malicious business. Holding the next release would have been sufficient penalty – I have heard of Valve doing something similar regarding the release of &lt;span style="font-style: italic;"&gt;Half Life 2&lt;/span&gt; – but the added $1000 fine seems like a fairly low blow, considering how little mark up there is on games to begin with. However as much as an industry member may have stepped in, to me it seems unlikely that someone would lock legal horns with Microsoft.&lt;br /&gt;&lt;br /&gt;Then an interesting thing happened, &lt;span style="font-style: italic;"&gt;Far Cry 2&lt;/span&gt; broke street date and was released a day early, leaving only &lt;span style="font-style: italic;"&gt;Dead Space&lt;/span&gt; chilling in the green room. Also, if you remember my last post that was predominantly a censorship fight the power rant, I briefly mentioned that &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt; was my most anticipated game release for the year. It also broke street date. Not that I could buy it being neck deep in uni work, but apparently in this instance vendors simply told retailers to put it on the shelves early.&lt;br /&gt;&lt;br /&gt;In some cases, video game release dates seem like pointless withholding of a product. They’re not exactly like movies or albums that are all released on Thursdays and Saturdays respectively. In the case of games based in an online community, I could understand needing to manage which regions receive a product first. Blizzard would probably want some idea of which servers would be busiest when during addon releases of &lt;span style="font-style: italic;"&gt;World of Warcraft&lt;/span&gt;, plus having a world wide release for such games would mean that countries like Australia would get the game before it was the same day in the States. This chain of broken street dates has piqued my interest though. Maybe Australian retailers have just gotten the shits with doing midnight sales for games they receive up to three months after the rest of the world, but I can’t help but think this is a big fuck you to Microsoft.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-7931062670819220546?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/7931062670819220546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=7931062670819220546' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/7931062670819220546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/7931062670819220546'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2008/11/recent-release-ruckus.html' title='Recent Release Ruckus'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_vpOsO1PRyIw/SRk6O8H6ppI/AAAAAAAAACA/Jyyu5FalkGM/s72-c/stop.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-423050719645011274</id><published>2008-10-27T21:21:00.006+10:00</published><updated>2008-10-27T21:59:02.479+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='ps3'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='pc'/><category scheme='http://www.blogger.com/atom/ns#' term='soapboxes of varying shapes and sizes'/><category scheme='http://www.blogger.com/atom/ns#' term='cencorship'/><category scheme='http://www.blogger.com/atom/ns#' term='r18 debate'/><title type='text'>Fallout 3 Pre-Release Thoughts</title><content type='html'>I'm still alive. I just fell under a sizable pile of uni work for a while there. This Friday I'll hand in my final assignment after four years of study, but in true geek form, that day I’ll be more excited about picking up a copy of &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://fallout.bethsoft.com/eng/home/home.php?fbid=ummLED45uWh"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 315px; height: 235px;" src="http://fallout.bethsoft.com/images/downloads/wallpapers/fallout-wp7-800x600.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt; has all the elements to potentially be my new favourite game. It employs elements of RPGs and shooters, follows an open world storyline in a post apocalyptic electro-punk setting, and includes the &lt;a href="http://www.imdb.com/title/tt1073664/"&gt;voice talents&lt;/a&gt; of Liam Neeson, Ron Perlman and &lt;span style="font-style: italic;"&gt;Heroes'&lt;/span&gt; Malcolm McDowell. It's definitely my most anticipated game release of the year, and a distant second to &lt;span style="font-style: italic;"&gt;The Dark Knight&lt;/span&gt; for my most anticipated release of 2008. Unlike &lt;span style="font-style: italic;"&gt;The Dark Knight&lt;/span&gt; however, &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt; was at risk of not reaching Australian shores at all.&lt;br /&gt;&lt;br /&gt;On July 4, &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt; was &lt;a href="http://www.classification.gov.au/special.html?n=46&amp;amp;p=156&amp;amp;sTitle=fallout+3&amp;amp;sMature=1&amp;amp;sMediaGames=1&amp;amp;sDateFromM=1&amp;amp;sDateFromY=2008&amp;amp;sDateToM=12&amp;amp;sDateToY=2008&amp;amp;record=228415"&gt;refused classification&lt;/a&gt; by the Australians Office of Film and Literature Classification (OFLC), effectively banning it in the land down under. Admittedly when &lt;a href="http://fallout.bethsoft.com/images/art/fallout3screens/screen19B.jpg"&gt;these&lt;/a&gt; &lt;a href="http://fallout.bethsoft.com/images/art/fallout3screens/screen07B.jpg"&gt;screenshots &lt;/a&gt;were released I had my doubts that it would make it past the censors, however it wasn't the violence that caused the ban. While our classification system is in need of an R18+ rating, that’s a debate for another time. An adults only rating would not have saved &lt;span style="font-style: italic;"&gt;Fallout&lt;/span&gt;. The OFLC's gripe was that the game contained real life drugs (referred to as chems) that basically performed the function of say, health or strength potions. These were depicted a realistic manner, which in their view pushed the boundary of science fiction drug references to real life drug references. Because a game may not offer incentives for using narcotics, not only was the game not to be advertised or sold within Australia, it was illegal to own a copy that had been obtained overseas.&lt;br /&gt;&lt;br /&gt;By August 7, a toned down version of the game was &lt;a href="http://www.classification.gov.au/special.html?n=46&amp;amp;p=156&amp;amp;sTitle=fallout+3&amp;amp;sMediaFilm=1&amp;amp;sMediaPublications=1&amp;amp;sMediaGames=1&amp;amp;sDateFromM=1&amp;amp;sDateFromY=1970&amp;amp;sDateToM=10&amp;amp;sDateToY=2008&amp;amp;record=229214"&gt;given an MA15+ rating&lt;/a&gt; by the OFLC. &lt;a href="http://xbox360media.ign.com/xbox360/image/article/898/898386/fallout-3-20080812100042760.jpg"&gt;This version&lt;/a&gt; had substances such as morphine given fictional names and removed the short animations of them being injected or ingested. For Australian gamers this basically meant that it was no longer illegal to own &lt;span style="font-style: italic;"&gt;Fallout &lt;/span&gt;and so it was safer to import it. However, on September 10, Bethesda Softworks &lt;a href="http://au.xbox360.ign.com/articles/909/909134p1.html"&gt;announced&lt;/a&gt; that the changes made to the Aussie version were to be applied to all versions of the game. If I hop off my games-are-art and censorship-is-the-devil soapboxes for a second, I think this is actually a better game mechanic. In any given game if I want a health hit, I want it then and there. Waiting for an animation to play out can be the agonising seconds delay that usually ends in death. The kicker is, that our broken classification system has now bled over to the rest of the world's gamers.&lt;br /&gt;&lt;br /&gt;This isn't the first instance like this either. Earlier this year, Australia was given a trimmed version of &lt;span style="font-style: italic;"&gt;Grand Theft Auto 4&lt;/span&gt;, and to prevent mass imports from New Zealand, they received the same version. Anyone who was going to the trouble to import that game would have known that the only difference between the Kiwi and Aussie versions was the sticker on the front saying "18+" and so they ordered from the UK, who share our region code but received the full version. So the main people at a disadvantage were New Zealand gamers who, at no fault of their own classification system, received a toned down game. This was eventually was &lt;a href="http://www.rockstarwatch.net/news/596/Grand-Theft-Auto-IV-Wont-Be-Banned-in-New-Zealand/"&gt;revoked&lt;/a&gt; and New Zealand retailers now sell the unedited version.&lt;br /&gt;&lt;br /&gt;Now don't get me wrong, I don't think being able to see the drugs being taken and having realistic names is a crucial part of the game experience. Especially if they'd renamed the drugs something like Michael-Atkinson-is-a-scare-mongering-douche-bag. What bothers me is that our broken classification system is affecting the game content in countries where adults are allowed to buy adult things. Imagine if the say no to drugs theory was applied to all forms of media. Off the top of my head you'd lose movies from &lt;span style="font-style: italic;"&gt;Requiem for a Dream&lt;/span&gt; to &lt;span style="font-style: italic;"&gt;American Beauty&lt;/span&gt;. Not to mention that &lt;span style="font-style: italic;"&gt;Super Mario Brothers&lt;/span&gt; didn't result in a generation of shrooming plumbers.&lt;br /&gt;&lt;br /&gt;I think we've really lost a great platform for comment here. In my opinion science fiction and fantasy are the greatest genres to get a message across in as it allows something to become so fictionalised that it becomes more relatable. Take &lt;span style="font-style: italic;"&gt;X-Men 3&lt;/span&gt; for example. Sir Ian McKellen approached his character's &lt;a href="http://www.imdb.com/news/ni0058927/"&gt;motivation&lt;/a&gt; against a mutant-cure with the same attitude that he has towards the idea that homosexuality can be 'cured.' This could be applied to many groups of people who find themselves alienated or oppressed by modern society, while if the movie had been about an actual cure for homosexuality, while problematic on many levels, would speak only to a queer, already converted audience. Science-fiction and fantasy allows a level of comment not achievable in more realistic genres. It also means that the drug use was contextualised, as the protagonist has to put their moral objections aside and take what they have to in order to stay alive. More over the nature of the game itself, particularly in first person, gives the potential for insight into the issue that I don’t feel is as accessible by other mediums.&lt;br /&gt;&lt;br /&gt;Essentially I don't think what we’ve lost in this game will deter from the experience, but I do feel that a great platform for comment is being cut short by a conservative and outdated rating system. Maybe I never got off my soapbox at all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-423050719645011274?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/423050719645011274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=423050719645011274' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/423050719645011274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/423050719645011274'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2008/10/fallout-3-pre-release-thoughts.html' title='Fallout 3 Pre-Release Thoughts'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-4802811898349766550</id><published>2008-07-13T21:51:00.006+10:00</published><updated>2008-07-14T13:59:51.821+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='batman'/><category scheme='http://www.blogger.com/atom/ns#' term='anime'/><title type='text'>Rant - Batman: Gotham Knight</title><content type='html'>&lt;p class="MsoNormal"&gt;If I’m a hopeless fanboy of anything, it’s Batman, but like Two-Face’s coin (or Two Face himself for that matter), that’s double sided. With anticipation comes expectation. &lt;span style=""&gt; &lt;/span&gt;So &lt;span style="font-style: italic;"&gt;Batman: Gotham Knight&lt;/span&gt; was just enough to tide over my geeky glee until the release of &lt;span style="font-style: italic;"&gt;The Dark Knight&lt;/span&gt;.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="font-style: italic;"&gt;Gotham Knight&lt;/span&gt; is a series of six short anime features with interlocking stories and different animators, writers and directors for each story. We get some of Batman from a distance, the urban myth, part as the vigilante, the Bruce Wayne in training throughout the world, and, of course, the hero. The impressive thing about this is that Batman is one of those characters who is such a cultural icon that everyone has a different idea of who he is, so to do six subtly different interpretations of the character back to back is fucking bold, and worth a standing ovation that they pulled it off. Granted &lt;a href="http://www.imdb.com/name/nm0175834/"&gt;Kevin Conroy &lt;/a&gt;voiced all six and, wishing no disrespect to Mr Bale, anyone other than Conroy pretending to be Batman as a voice performer is doing just that: pretending. The life that he is capable of breathing into an animated character is masterful&lt;/p&gt;  &lt;p class="MsoNormal"&gt;My only criticisms are based on what we were promised and what we got. In the &lt;a href="http://www.youtube.com/watch?v=yuSwj5ok24k"&gt;original production teaser&lt;/a&gt; a lot of footage was spent establishing the villains, who all play a small part. Large amounts of screen time are spent explaining Killer Croc, then he is dispatched in a few seconds. It almost feels as though they are overcompensating for his cartoonish nature, and trying too hard to justify&lt;span style=""&gt;               &lt;/span&gt; that he could exist in a storyline grounded in reality. Scarecrow makes what could only be called a cameo, and Deadshot is contained in a single episode. Also as far as leading into &lt;span style="font-style: italic;"&gt;The Dark Knight&lt;/span&gt;, very little is even insinuated. There were two hitherto unknown detective characters who I assume will make an appearance in the upcoming film, and Scarecrow is now leading a cult in the sewers which might be brought up too. Some of this might make more sense once I’ve seen &lt;span style="font-style: italic;"&gt;The Dark Knight&lt;/span&gt;, but that could be put down to trying to make this, and the upcoming feature film, stand alone narratives. As a segway &lt;span style="font-style: italic;"&gt;Gotham Knight &lt;/span&gt;wasn’t as effective as say, &lt;span style="font-style: italic;"&gt;The Animatrix&lt;/span&gt; was, but now I feel really geeky.&lt;/p&gt;&lt;p class="MsoNormal"&gt;If you’re into anime check this out as it’s a rare hybrid of western and eastern animation. For me it’s very likely to get me into anime but also appealed to the side of me that never outgrew cartoons, and it was great to have a Batman cartoon aimed closer to my age group. Nevertheless, in three sleeps I’ll be ordering a long island ice tea and sitting down to watch &lt;span style="font-style: italic;"&gt;The Dark Knight&lt;/span&gt; and the universe will be at high risk of imploding on its own fucking awesomeness.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-4802811898349766550?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/4802811898349766550/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=4802811898349766550' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/4802811898349766550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/4802811898349766550'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2008/07/rant-batman-gotham-knight.html' title='Rant - Batman: Gotham Knight'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-6063324230114623093</id><published>2008-06-27T16:29:00.004+10:00</published><updated>2008-06-28T18:12:10.892+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='pc'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><title type='text'>Rant - Deus Ex: Invisible War</title><content type='html'>&lt;p class="MsoNormal"&gt;I never really cracked the original Deus Ex as I couldn’t get past the first level, and while this is just me making excuses for sucking at the game, I feel it failed on the same grounds as many action shooters. I’m asked to believe that I’m playing as some highly trained covert agent who’s also getting his badass kicked by random goons. This could be tagged ‘realism’ but it made it hard to find the game engaging, which is the point of the opening level. Fair enough I can choose what he is highly trained in but that just makes it stranger as he ends up either barely competent with one gun, clumsy with a handful, or completely useless with all firearms but pretty handy with computers. All this begs the question of what the fuck these guys were teaching him at government badass school. Apparently if I got over this hurdle the storyline is mind blowing but I find that hard to believe when the main character is the cyberpunk saviour of mankind named JC with his offsider, Paul, both of which are subtle as a bible in the face. I may get into this game one day and return to repent my sins, but in the meantime: Deus Ex 2.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The disembodied head of this first person shooter is Alex (if that’s a bible reference I didn’t pick up on it but I’m guessing it’s mostly just being versatile for the sake of the gender choice). Alex is a badass agent in training who is transplanted into a facility in a  different city after his/her hometown was destroyed by an anonymous threat. This facility works well as the training grounds and has a good grasp of the player’s assumed knowledge, so it doesn’t waste too much time. As soon as I emerged from the ruins of this establishing mission I was asked to side with either a global corporation or religious extremists and clocked onto the moral of the story being ‘everyone is evil.’ However, while replaying, I discovered the game’s strongest storytelling element: the ability to kill &lt;i style=""&gt;anyone&lt;/i&gt;. If you blow a main character’s brains out as soon as they’re stupid enough to step out from behind bullet proof glass, the story will adjust itself to their absence. Suddenly instead of being a bitch to larger powers, Alex treated as a loose cannon with a “cavalier attitude towards human life”. While deciding which faction would ultimately save the day I even get a message from cyborg black marketers to the effect of “You hate them, Alex. You hate them. They are weak and made of flesh.”&lt;/p&gt;&lt;p class="MsoNormal"&gt;Whichever extremist group you side with the ‘everyone is evil’ theory stays intact and there’s some solid dialogue in there, even if the flow of conversation makes any attempts at comedic timing clunky. The gameplay gives the player space and means to play either stealth or gung-ho and both are challenging and make good use of the biomods element. It’s a thought-provoking game that doesn’t slap me over the wrist if I decide to go clocktower on it, although I still can’t figure out why the box art went through three different episodes of &lt;i style=""&gt;Cyberpunk Makover&lt;/i&gt;.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_vpOsO1PRyIw/SGSJRxO2L_I/AAAAAAAAABo/TE01aoYTDwo/s1600-h/punkmycyber.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_vpOsO1PRyIw/SGSJRxO2L_I/AAAAAAAAABo/TE01aoYTDwo/s320/punkmycyber.jpg" alt="" id="BLOGGER_PHOTO_ID_5216445206768267250" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-6063324230114623093?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/6063324230114623093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=6063324230114623093' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/6063324230114623093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/6063324230114623093'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2008/06/rant-deus-ex-invisible-war.html' title='Rant - Deus Ex: Invisible War'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_vpOsO1PRyIw/SGSJRxO2L_I/AAAAAAAAABo/TE01aoYTDwo/s72-c/punkmycyber.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-4341298221759003091</id><published>2008-06-14T10:52:00.005+10:00</published><updated>2008-06-14T11:26:15.548+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='venues'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><title type='text'>Rant - The Zoo</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_vpOsO1PRyIw/SFMW2POG9oI/AAAAAAAAABg/jvqszifs6EM/s1600-h/thezoo.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://bp3.blogger.com/_vpOsO1PRyIw/SFMW2POG9oI/AAAAAAAAABg/jvqszifs6EM/s320/thezoo.jpg" alt="" id="BLOGGER_PHOTO_ID_5211534314852251266" border="0" /&gt;&lt;/a&gt;    &lt;p class="MsoNormal"&gt;The Zoo is probably my favourite live music venue. I’ve never been to a bad gig there. It’s closely followed by the Tivoli, which I’ve also not had a bad night at but is a bit more dependent on the big name acts it brings in. It doesn’t seem to matter who’s playing at The Zoo, whether it’s Aussie folk royalty &lt;a href="http://www.thewhitlams.com/NEWS/"&gt;The Whitlams&lt;/a&gt; or a local act I’m previously unaware of. Tim Freedman tastefully described it as “just the right size; like a finger up a bum.”*&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Size wise its main competitor would probably be the Arena, who are more than capable of putting on a bad gig. However size isn’t everything as shown by the Brisbane Entertainment Centre which is an outright ugly venue, poorly located and gives the feeling that they’ve just put a pro wrestling show or the police auction on hold to let [international act] in for the night.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;So there’s half my dream gig worked out, the Zoo as the venue and &lt;a href="http://www.thefumes.com.au/"&gt;The Fumes&lt;/a&gt; as the opening act. As much as the Fumes are more than capable of headlining, if you’re not psyched up after bearing witness to &lt;span style=""&gt; &lt;/span&gt;how much noise these two can make chances are you’re that charming deaf guy who sells origami. Now I just have to work out the second opener/first headliner and headline act.&lt;/p&gt;    &lt;p class="MsoNormal"&gt;Really this place spews forth good vibes and indie credentials as if there’s a hint of morphine transferred when they stamp you. Drinks are reasonably priced and the ‘you have entered a please and thank you establishment’ at the bar makes me smile every time.&lt;span style=""&gt;  &lt;/span&gt;It’s enough of something new to stay interesting and enough of something old to measure the guitar solos by how many audience members pick up an instrument the next day.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size:85%;"&gt;*Can’t remember if this is exactly what he said but he was more than a few wines into his set and it definitely involved fingers in bums with relation to the Zoo being a perfect fit.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-4341298221759003091?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/4341298221759003091/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=4341298221759003091' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/4341298221759003091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/4341298221759003091'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2008/06/rant-zoo.html' title='Rant - The Zoo'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_vpOsO1PRyIw/SFMW2POG9oI/AAAAAAAAABg/jvqszifs6EM/s72-c/thezoo.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-6971540200432300589</id><published>2008-06-11T15:15:00.006+10:00</published><updated>2008-07-02T14:00:50.558+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='pc'/><title type='text'>Extended Rant - Mass Effect</title><content type='html'>When I first bought my 360 the salesmen’s exact sales pitch was ‘Get &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt; get &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt; get &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt; get &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt; get &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt; get &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt; get &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt;.’ Then it turned out that he didn’t actually have a console to sell me to play it on so I left wondering if his brain worked the way it was supposed to, but still, it was enough to pique my interest.  &lt;p class="MsoNormal"&gt;My only other experiences with Bioware were &lt;span style="font-style: italic;"&gt;Balder’s Gate 2&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Neverwinter&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Nights &lt;/span&gt;both of which I really enjoyed. I overlooked &lt;span style="font-style: italic;"&gt;Knights of the Old Republic&lt;/span&gt; as I never really got into &lt;span style="font-style: italic;"&gt;Star Wars&lt;/span&gt;, but I was interested to see that with &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt;, Bioware had dropped the &lt;span style="font-style: italic;"&gt;Star Wars&lt;/span&gt; universe for one of their own creation.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;I rolled a female soldier and got stuck into it. Right about the time the combat was about to get started I was waiting for a tutorial to pop up and tell how to point at the enemy I wanted to kill and watch the game do the rest. Then an odd thing happened: nothing. &lt;span style="font-style: italic;"&gt;Gears of War&lt;/span&gt; being the last game I’d played and game play looking fairly similar I reverted to gung-ho instincts and aimed at an enemy and tried to shoot it to bits. Oddly enough, that bloody worked. The combat isn’t turn based. Sweet mother of Betsy it’s not turn based! Maybe they figured out that all the RPG fans who love repetitive mundane tasks were now on MMORPGS, whatever the case they’re now making real time combat so I’m prepared to look over a few first time insecurities and clumsinesses. There’s a cover system you’ll never use, and if you want to take a weapon out there are four buttons to help you (if it doesn't happen automatically), while if you want to use any of a stack of powers you have to pick from a wheel or a hot key all controlled by the same shoulder button.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;As far as the story goes, it’s very Charles Dickens. Not to say it’s about poverty and has vivid descriptions of ugly people, I mean that it’s full of well developed characters and the plot is just an excuse for them to be there. The storyline borrows a lot from &lt;span style="font-style: italic;"&gt;The Matrix Reloaded&lt;/span&gt; with the actual matrix replaced by the Milky Way, and manages to avoid the generally overdone ‘could we/should we’ sci-fi theme. For the most part, the major characters are deep, believable and conflicted, with the exception of one roughly man-shaped piece of cardboard with a name and some character traits written on it. Kaiden McCardboard aside, the characterisation only hits one major wall. Meet Liara, proof that the departments involved with game play and characterisation never really collaborated. In the cut scenes she’s the embodiment of compassion, in the combat she goes FUCKING BERSERK, going spell crazy and trigger happy in a manner that’d make Vikings blush. Once this crack has shown others start to pop up and I realised that one of the races of aliens look a lot like space bunnies and another are just toads in armour. After that the game had this creepy, space-age &lt;span style="font-style: italic;"&gt;Wind in the Willows&lt;/span&gt; feel to it which thankfully wore of in time to be saved by the game’s best characterisation element, the hero himself/herself. In each cut scene you’ll be given the choice of how you want to go through it, usually polite, bitchy or too spineless to go either way. It mostly works to the same end but what makes it impressive is that none of it breaks character, which is a props to the voice actors more than anything. Here Bioware have proven that games can make a pliable protagonist without just making them a blank fucking pallet.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;So if you play this as a solder it’s the sandbox(ish), story driven shooter that so many others have promised to be that still holds its ground as an RPG. The final level is like nothing else I’ve played, working itself up to the end boss fight by making you feel like the hardest badass in all Hardarseia in a merging of game play and narrative that’s raised my expectations of interactive storytelling.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-6971540200432300589?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/6971540200432300589/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=6971540200432300589' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/6971540200432300589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/6971540200432300589'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2008/06/extended-rant-mass-effect.html' title='Extended Rant - Mass Effect'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6357693431558919402.post-7959035327462433909</id><published>2008-06-09T21:54:00.001+10:00</published><updated>2008-06-11T12:18:49.955+10:00</updated><title type='text'>Hearts and Diamonds</title><content type='html'>&lt;p class="MsoNormal"&gt;So I have these word documents on my computer entitled &lt;span style="font-style: italic;"&gt;Rant – [rant topic]&lt;/span&gt; for getting my verbal diarrhoea on for various reasons. Collectively they’re now 3614 words so I’ve decided to turn self indulgence into self importance and put them on a blogspot. I’ll have to trim some down as I don’t want to post more than 500 words and I’m being indecisive about which one to kick off with but here’s ye olde intro post. I’ll introduce myself as a gamer first as &lt;span style="font-style: italic;"&gt;Rant – Video Games&lt;/span&gt; takes up about 2411 of that total word count.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;My first memory of games is of playing &lt;span style="font-style: italic;"&gt;Street Fighter II&lt;/span&gt; at my neighbours' place. Not that I got this as a four year old button-masher, but this game was Chun Li’s debut. If you believe everything on wiki she’s one of the first heroines in the gaming world and these days I’ll generally write, play and read female roles, so I could credit that to Chun Li but it could also be that I find male hero’s fucking boring, which I could put down to Blanka. To a young boys eyes there really isn’t anything more awesome than a bright green man with spiked red hair who electrocutes people, and every hero less than that just wasn’t making the effort.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;By ten I managed to save enough on $10/wk allowance for a Nintendo 64. This held two more bench mark games: &lt;span style="font-style: italic;"&gt;Ocarina of Time &lt;/span&gt;and &lt;span style="font-style: italic;"&gt;Turok 2&lt;/span&gt;, with the former being the first story driven game I played and the latter being the most unapologetically violent game I’ve played to date (Bear in mind that these were the nineties when we knew that nothing in a TV set could hurt you. Some years earlier I was worried that Doom would give me nightmares and my Dad basically told me to harden up). As much as I played &lt;span style="font-style: italic;"&gt;Goldeneye&lt;/span&gt; I didn’t fall for it in the same way as &lt;span style="font-style: italic;"&gt;Turok&lt;/span&gt;. It had a creepy darkness to it that stuck with me but my main memory of this game is having an enemy jump up through a bridge at me and through pure shitting-myself-reflex I fired my shotgun. Next thing I knew he had a giant, gargling hole in his chest. On reflection that probably explains why my default favourite weapon in shooters is the shotgun.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;In grade twelve I bought a GameCube off a mate for $90 and it pretty much went obsolete that day. &lt;span style="font-style: italic;"&gt;Resident Evil&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Metroid&lt;/span&gt; and the new Zelda stopped it from getting sold but I felt burned enough to make the switch to X-Box by the next round of consoles. At the moment I’m swapping between &lt;span style="font-style: italic;"&gt;Oblivion &lt;/span&gt;and &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt; for absolute escapism RPGs and just spent the few sober hours of the long weekend opening &lt;span style="font-style: italic;"&gt;The Orange Box&lt;/span&gt;.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Outside gaming I’m a third year creative writing student who thinks astrology is a bit of a copout but apparently that’s a very Sagittarian viewpoint. The title &lt;span style="font-style: italic;"&gt;Red Goes Faster&lt;/span&gt; I thought would be a great name for an indie band who sing about their sexuality but I don’t look good enough in skinnies to pull that off and $15 for new guitar strings is money I could spend on beer and save my neighbours’ ears.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6357693431558919402-7959035327462433909?l=crimsonmakesquick.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crimsonmakesquick.blogspot.com/feeds/7959035327462433909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6357693431558919402&amp;postID=7959035327462433909' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/7959035327462433909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6357693431558919402/posts/default/7959035327462433909'/><link rel='alternate' type='text/html' href='http://crimsonmakesquick.blogspot.com/2008/06/hearts-and-diamonds.html' title='Hearts and Diamonds'/><author><name>cormac</name><uri>http://www.blogger.com/profile/00858374803458646273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://2.bp.blogspot.com/_vpOsO1PRyIw/S0KXb5pW9QI/AAAAAAAAAEU/H2uwtinSHDw/S220/icon'/></author><thr:total>2</thr:total></entry></feed>
